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Hanafuda

Hanafuda Rating: 5,0/5 6801 reviews

Hanafuda -Hanafuda- No.2053. Material: Paper Quantity: 48 sheets Spare white tag: 2 sheets Size: Length 55 mm x Width 34 mm Condition Brand Motobayashi. All the items listed in our store are 100% authentic products. Hanafuda, at its heart, is a covert set of gambling cards that were created in 1600s Japan to evade gambling bans: In 1648, Tenshō Karuta were banned by the Tokugawa shogunate. During prohibition, gambling with cards remained highly popular which led to disguised card designs. Hanafuda Card Kyo-no-Nishiki & Hanafuda The Flower Card Game Book Set. Only 5 left in stock - order soon. Related searches. Hanafuda, meaning 'flower cards,' is a traditional Japanese card game that dates back to the 1500s. It is said that the modern design of the card set was created in the mid 1700s. Nintendo started.

Learn the Sakura card game using Nintendo Hanafuda cards.

Table Of Contents

Intro

Hanafuda earrings tanjiro

While there are a lot of English resources online for how to play Hanafuda (Japanese Flower Cards), actually learning the game can be confusing. There are some great guides, but all of them seem to be missing something or other. Even the best guide I found, “A Definitive Guide to Koi-Koi” by Justin Gabriel, left us with questions while actually trying to play Hanafuda for the first time.

My goal for this guide is to present our own house rules in the most clear, unambiguous way possible. Our house rules were created by patching together a bunch of rules from incomplete guides out there while playing the game. They have been gameplay tested, so your first games of Hanafuda should be fun and balanced!

After you have your first few games down, you can start making your own house rules as you see fit. Although Koi-Koi is the most popular Hanafuda game, I will be teaching Sakura first, also known as Hawaiian-style Koi Koi. We’ve found that Sakura was easier to learn as a beginner, and therefore the best way to get familiar with the cards.

What Is Hanafuda?

Hanafuda, at its heart, is a covert set of gambling cards that were created in 1600s Japan to evade gambling bans:

In 1648, Tenshō Karuta were banned by the Tokugawa shogunate. During prohibition, gambling with cards remained highly popular which led to disguised card designs. Each time gambling with a card deck of a particular design became too popular, the government banned it, which then prompted the creation of a new design. This cat and mouse game between the government and rebellious gamblers resulted in the creation of increasingly abstract and minimalist regional patterns.

During the 1800s, Hanafuda would be banned in Japan, then be unbanned again as authorities realized that the bans were useless in curbing gambling. Finally in 1889, a craftsman named Fusajiro Yamauchi founded a company called Nintendo to mass-distribute Hanafuda cards. That’s the same Nintendo that went on to develop Super Mario, Donkey Kong, and Legend of Zelda video games!

If you don’t already have a deck of Hanafuda, Nintendo is still printing them. Pick them up on Amazon in black or in red. (Unfortunately, Amazon is the only place I’ve found to import these at a decent price in the USA).

When you’ve got your cards in hand, open them up and take a look at the instruction sheet. It’s written in Japanese. Useless. Throw it out.

Hanafuda Card List

A deck of Hanafuda is made up of 12 flower suits (called “hiki”), with 4 cards in each suit. Every suit is a flower or plant that represents one month of the year. January is the Pine Tree, February is Plum Blossoms, March is Cherry Blossoms, etc..

Many of the cards have special names, and some belong to special categories such as “Animals” and “Brights”. Let’s take a moment to get familiar with the deck.

    • “Crane”
      (Bright)

    • Poetry Ribbon

  • Plum Blossom
    (February)

    • “Bush Warbler”
      (Animal)

    • Poetry Ribbon

    • “Curtain”
      (Bright)

    • Poetry Ribbon

  • Wisteria
    (April)

    • “Cuckoo”
      (Animal)

    • Red Ribbon

    • “Bridge”
      (Animal)

    • Red Ribbon

  • Peony
    (June)

    • “Butterflies”
      (Animal)

    • Blue Ribbon

    • “Boar”
      (Animal)

    • Red Ribbon

  • Susuki Grass
    (August)

    • “Full Moon”
      (Bright)

    • “Geese”
      (Animal)

    • “Sake Cup”
      (Animal)

    • Blue Ribbon

  • Maple
    (October)

    • “Deer”
      (Animal)

    • Blue Ribbon

    • “Rain Man”
      (Bright)

    • “Swallow”
      (Animal)

    • Red Ribbon

    • “Lightning Storm”

  • Paulownia
    (December)

    • “Chinese Phoenix”
      (Bright)

    • “Yellow Paulownia”

How To Play Sakura

Sakura, also known as Hawaiian-style Koi-Koi or Higo-Bana, can be played with individual players or between teams with two to seven people. I recommend playing without yaku (bonus card combinations) your first couple games. Then, once you’re comfortable playing without them, you can add them in.

Objective

Match cards by suit to collect them. Collect lots of high-point-value cards to win!

Determining The Dealer

To determine the dealer, or “oya”, each player draws one card at random from the deck. The player who drew the card of the earliest month of the year is the dealer.

Dealing Cards

Shuffle and deal cards face down to each player and face up to the middle of the table (the “field”). Use the following chart to determine how many cards to deal based on the number of players in the game:

Number of playersCards in handCards face up
288
376
458
548
6312
736

Gameplay

In Sakura, the dealer always goes first. Then, play goes clockwise (this is our own house rule, opposite the traditional direction of play).

On your turn

  1. Play a card from your hand into the field. If the suit of your card matches the suit of a card in the field, capture both cards by removing them from the field and placing them face up in front of you in a “points section”. Put any cards with zero point value in the discard pile.

  2. Flip over a card from the deck into the field. Again, if the suit matches, capture both cards. Put zero-point-value cards in the discard pile.

Wildcard Rule

Whenever a player plays or flips over the Lightning Storm ('Gaji') card, that player may match it with any other card in the field. Capture both cards and place the Lighting Storm card on top of the other captured card in your points section, even if it's a zero point card. (After play ends, the owner of the Lightning Storm will get to capture any cards left on the field that match the suit of the card captured by the Lightning Storm.)

Note: If the Lightning Storm card is dealt to the field during the initial deal, it is no longer wild, acting like a plain November card instead.

Hiki Rules

  • At any point during gameplay, if any player has sight of all four cards of a suit (e.g. they have 3 in their hand and 1 is in the field, 2 in hand and 2 in the field, 1 in hand and 3 in the field, or 4 in hand), that player may call “hiki” and immediately capture all four cards for themself.

  • If four cards of the same suit are dealt into the field at the beginning of the game, the dealer captures all four cards.

  • If there are three cards of the same suit in the field and a player turns over the fourth matching card from the deck, that player captures all four cards at once.

  • A player cannot call hiki to interrupt another player about to match a card, unless that card is the Lightning Storm wildcard. In that case, the player with the hiki must interrupt the lightning storm and capture the hiki. The other player may then use their Lightning Storm card to capture a different card in the field.

Ending The Round

Play ends when every player runs out of cards in their hand. (If it’s your turn and you don’t have any cards in your hand, skip the first part of your turn and go directly to the part where you flip a card from the deck. Likewise, if there are no cards left in the deck, skip the deck-flipping part of your turn.)

Scoring

After the round ends, tally up the score using pencil and paper:

  1. If a player captured the Lightning Storm card during the game, they capture any remaining cards in the field with the same suit as the card captured by the Lightning Storm.

  2. Each player counts up the point total of the cards in front of them and adds it to their score.

  3. If you are playing with yaku (bonus card combinations), then each player subtracts 50 points from their score for every yaku that an opponent made. For example if Player 1 scored 1 yaku and Player 2 scored 2 yaku, then Player 3 would deduct 150 points. Note: One card can score towards multiple yaku at the same time. Players can earn negative points for a round, and their score totals can go negative.

Full-Length Game

A full-length game of Sakura consists of twelve rounds. The winner of the last round deals the next round. In the case of a tie, the dealer of the last round deals the next round (“dealer’s privilege”).

If you don’t have time for a full game, consider playing a half-length game for a total of six rounds. Total up your points at the end of the game. The person with the most points wins.

Sakura Card Values

In Sakura, every card has a point value. At the end of a round, the point values of all the cards you’ve captured that round are added to your score. Below is a list of the point values of each card.

  • 20 Points
    (Brights)

  • 10 Points
    (Mostly Ribbons)

  • 5 Points
    (Mostly Animals)

  • 0 Points
    (Chaff)

花札game

Sakura Yaku

Once you are familiar with playing the card game just to score cards by point value, you can add bonus card combinations called yaku to the play. Yaku are scored at the end of the round. For every yaku an opponent has made, subtract 50 points from your score. One card can count toward multiple yaku at the same time.

  • Yaku 1
    (Curtain, Moon, Sake)

  • Yaku 2
    (Crane, Warbler, Curtain)

  • Yaku 3
    (Poetry Ribbons)

  • Yaku 4
    (Blue Ribbons)

  • Yaku 5
    (Butterflies, Sake, Deer)

  • Yaku 6
    (Red Ribbons, excluding Willow)

  • Yaku 7
    (Cuckoo, Bridge, Boar)

  • Yaku 8
    (Boar, Geese, Deer)

Variation: Team Play

To make it easier to score yaku, players split into two or three equal teams. Players on each team will combine their cards at the end of the round, scoring points and yaku across all of their team’s captured cards.

Conclusion

My family and I have been having a lot of fun playing Hanafuda. I hope that by making this guide, I’ve saved you the trouble of having to piece together a bunch of resources to learn how to play this game!

If you have any questions, please ask them in the comments section below. I would be happy to answer them, and it could help me improve this guide for future readers.

Next post in the series will be about how to play traditional Japanese-style Koi-Koi, which is slightly harder to learn but is built around an exciting double-or-nothing opportunity (the “Koi-Koi”) at the end of every round.

See you next time!

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Hanafuda
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GoalOnline

The Koi-Koi is traditionally played in 3, 6 or 12 rounds. Each player starts with the same number of coins. The winner is the player with the most coins after playing all the rounds.If a player no longer has coins he is eliminated.

Determine the first player

The first player is called oya.

Suffle the cards. Each player draws one card, the player who drew the card of the month located earlier in the calendar becomes oya. Then, shuffle all the cards.

Distribute the cards

At the beginning of the round, each player receives 8 cards and 8 cards are placed on the table between the two players. The cards on the table are called ba.

There are two special hands that cause instant re-deals. If a player is dealt either four cards of the same month or four pairs of cards of the same month, the cards are re-shuffled and re-dealt.

How to play

During a player's turn , the player must pair one card from his hand with another card listed on the table. Cards must be matched by the flower they represent (each flower representing a month). There are 4 cards per month, for a total of 48 cards.If two cards on the table have the same month as the card played the player has to choose one of the two cards.If three cards of the same month as the card played are on the table, the player receives the 3 cards and the card played. This move is called hiki.If you play a card that doesn't match with an available card, put it in the center of the table without taking cards.

Then, reveal the first card of the draw pile and play it immediately.

After that, it's the turn of the next player.

Yakus (combinations)

At the end of his turn, the player checks if he has made a yaku. A yaku is a combination of cards.

Table of yakus

YakuExemple
Kasu (1pt + ?)
10 plain cards + 1 additional point for every additional plain card.
Tanzaku (1pt + ?)
5 ribbons + 1 additional point for every additional ribbon card.
Aotan (6pts)
All 3 blue ribbons.
Akatan (6pts)
All 3 red poetry ribbons.
Tane (1pt + ?)
5 animals + 1 additional point for every additional animal card.
Ino-Shika-Cho (5pts)
The boar, the deer and the butterflies.
Tsukimi De Ippai (3pts)
The moon and the sake cup. Cumulative with Hanami de Ippai.
Hanami De Ippai (3pts)
The cherry with banner and the sake cup. Cumulative with Tsukimi de Ippai.
Sanko (6pts)
Any 3 Bright cards excluding the Rain Man.
Ame-Shiko (8pts)
Any 4 Bright cards including the Rain Man.
Shiko (10pts)
The 4 Bright cards not containing Rain man.
Goko (15pts)
All 5 Bright cards!
Koi-Koi or Stop ?

When a player makes one or more Yakus he must choose between 'Koi-Koi' or 'Stop':

  • Koi-Koi : 'Koikoi' allows to continue the current round and increase the bonus to potentially win more coins.
  • Stopper la manche : Stop the round. Each opponent must give you as many coins as points made with the yakus multiplied by the number of 'Koi-Koi' during this round plus one. For instance, if each player must give you 5 coins and there was one 'Koi-Koi' during the round, each player must give you 10 coins [5 * (1+1)].
End of the round

Hanafuda Rules

The round ends:

Hanafuda Earrings Demon Slayer

  • When players no longer have cards. The oya does not change for the next round.
  • If a player chooses 'Stop' when he makes yakus. This player will become the oya for the next round.